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King Of Indecision box art

King Of Indecision

Players

2-5

Time

40-50

Age

8+

Weight

2.25

Rating

7.60

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game King of Indecision has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game. Overall, the game provides a good level of player interaction.

Replay value

King of Indecision offers a high level of variability with its gameboard, expansions, and strategic depth. The game adapts well to different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a solid replayability score of 7.9.

Luck profile

The final luck score for King of Indecision is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome being influenced by both luck and player decisions.

Overview

A Noble in the King’s Court, you try to gain His Royal favour, but he’s constantly changing his mind about what he wants. Still, you gather as much of the items he desires (for the moment) to advance your status over the other nobles. Expand the land, capture treasure, trade at the marketplace and get ready to make your offer to the King. Your position in Court depends on how you use your resources, the actions you select and presenting your offering at the exact right time. How to Play: 1. Taking Actions Starting with the first player and moving clockwise, each player can perform up to 3 actions on their turn among all their workers (4 actions if you have 3 workers) before moving on to the next player's turn, as follows: Explore by selecting and placing a tile adjacent to one of your workers (YOU MUST INDICATE WHICH OF YOUR WORKERS IS EXPLORING, but you can place this anywhere adjacent to this worker as long as there is an open space and it can be placed adjacent to two or more existing tiles). Note that movement to this tile is not included in this action. Whenever a new tile is added to the board, add one cube for each matching resource icon on this tile. Move to an adjacent tile or between any two market tiles (even if they are not adjacent) Collect all resources of ONE type from a tile your worker is currently on Trade items at a market (you may trade as many as you want for one action, but you must trade two of one type to receive one of another type and must have a worker on a market tile to do so). There are a total of 6 markets including the starting market tile in the deck of tiles. Make an offering to the King by placing any number of resources you have of the type(s) on the current demand card onto your offering card. Hire a worker - Note that this requires all 3 actions on your turn to complete. The new worker may be placed on the tile of one of your existing workers, or any market tile, including the starting market tile. You may have a maximum of 3 workers. How to Win: After the fifth and final goal has been scored, players add 1 point for each 5 total resources they had at the end of the game (they don't have to be the same type, but don't return them to the stockpile just yet!). The player with the most points is declared the winner! If there is a tie, it is broken by the player with most total resources remaining. If still tied, the tie is broken by the player with the most wheat remaining. If still tied, the victory is shared.

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Credits

Designers

1
Joe Slack

Artists

1
Michael Christopher

Publishers

1
Analog Game Studios

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