Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
King is a relative of Barbu; it is a trick taking standard deck playing card game. The cards rank as usual from highest to lowest A K Q J 10 9 8 7 6 5 4 3 2 in each of the four suits. It is played by 4 people, without partnerships.The game consists of 10 hands, each of them repre...
Players
?-?
Time
?-?
Age
8+
Weight
2.22
Rating
6.40
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
King Up! has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between accessibility and depth. Overall, King Up! has a strong replayability score of 7.92 out of 10.
The final luck score for King Up! is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
King is a relative of Barbu; it is a trick taking standard deck playing card game. The cards rank as usual from highest to lowest A K Q J 10 9 8 7 6 5 4 3 2 in each of the four suits. It is played by 4 people, without partnerships.The game consists of 10 hands, each of them represented by a specific Contract the first six are negative,there is no trump suit, with negative points being earned for taking specific tricks or cards. The last four contracts are positive and have a specified trump suit. Players get positive points for each trick won. Whoever has the highest score at the end wins.
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