Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.
Five Hundred (500) is a simple trick taking card game that uses a standard deck of playing cards. Each player is dealt ten cards, and bids to take 6-10 tricks with the help of cards in the kitty. With 4 or 6, it's usually played in partnerships. Two or three players use a 33 card...
Players
2-6
Time
?-?
Age
8+
Weight
2.02
Rating
7.02
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.
500 offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds some additional content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, 500 has a solid replayability score of 7.7.
500 has a moderate level of luck influence. Random elements like card draws and dice rolls play a notable but not exclusive role in determining the game outcome. While there is some room for players to mitigate the effects of luck through strategic decisions, luck still plays a significant role. Overall, the game strikes a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
Overview
Five Hundred (500) is a simple trick taking card game that uses a standard deck of playing cards. Each player is dealt ten cards, and bids to take 6-10 tricks with the help of cards in the kitty. With 4 or 6, it's usually played in partnerships. Two or three players use a 33 card deck with all 2-6's removed plus a Joker added. Four players use a 43 card deck: remove 2s, 3s, and black fours (leaving the 4 of Hearts, 4 of Diamonds) and a Joker added. Five players use a 53 card deck with only a Joker added. Six players need a special deck of 63 cards with 11's, and 12's in each suit and a 13 of Diamonds, a 13 of Hearts, and a Joker. The variant most popular in French Canada is four players (in partnerships) with a 46-card deck (removing all 2s and 3s, and adding two Jokers, a black-and-white one and a coloured one). Decreasing card strength is white joker, colour joker, first and second "edges" (the trump jack and the matching colour jack), ace, king, queen, 10 down to 4. Decreasing bidding strength is hearts-diamonds-clubs-spades. A special hand is "nulot", in which a player tries not to take any tricks; his partner sits out the hand.
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