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Kasserine Pass box art
Rich game profile

Kasserine Pass

Kasserine Pass covers the German attack in Tunisia during February 1943. This is a fast moving struggle in the mountains, with artillery playing a crucial role. The game system is simple and highly playable with both sides having an equal opportunity for victory.

Players

2

Time

?-?

Age

12+

Weight

2.27

Rating

6.72

Should this hit the table?

Quick read before the metadata.

The game Kasserine Pass has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in this game.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Kasserine Pass has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to each other's strategies frequently. However, there is less emphasis on cooperation in this game.

Replay value

Kasserine Pass has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, providing a good balance between accessibility and depth. Overall, Kasserine Pass has a strong replayability score of 7.9.

Luck profile

The final luck score for Kasserine Pass is 7, indicating a moderate level of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

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Editions

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Files and documents

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Credits

People and publishers

Designers

1
John Hill (I)

Publishers

1
Conflict Games

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