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Chennault's First Fight box art
Rich game profile

Chennault's First Fight

Publisher's blurb: As 1941 moved from winter into spring, and then into summer, it was becoming increasingly apparent that war was coming to the United States. Most American political and military leaders viewed the Nazi war machine in Europe as the most menacing of all, and fear...

Players

2

Time

?-?

Age

12+

Weight

2.92

Rating

6.62

Should this hit the table?

Quick read before the metadata.

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Chennault's First Fight has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, has impactful expansions, allows players to improve their strategy over time, and adapts well to different player counts. Although it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Chennault's First Fight has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Publisher's blurb: As 1941 moved from winter into spring, and then into summer, it was becoming increasingly apparent that war was coming to the United States. Most American political and military leaders viewed the Nazi war machine in Europe as the most menacing of all, and fear that US intervention/involvement may come too late grew with each passing month. Most who viewed the escalating conflict in Asia felt that diplomacy and economic sanctions could bring Japanese aggression on that continent to an end, and even if military force was needed, US and western military prowess would make short work of the armed forces from the empire of the Rising Sun. The sudden and devastating attack at Pearl Harbor on December 7th, the devastating air raids in the Philippines the next day, as well as the loss of Great Britain's battleships Repulse and Price of Wales brought the war home in a shocking and horrifying manner. Despite the pre-war warnings and plans only in the Pacific, the Phillipines, and China there were Americans ready and able to fight the Axis forces. Of those, only a small group of American mercenary airmen and ground crew who were desperately outnumbered, led by man who had been vilified and disdained while in the US Army Air Force, met with success in the opening weeks of the war. Chennault's First Fight appears in Against the Odds Magazine #12, by designer Paul Rohrbaugh. Chennault's First Fight covers the Pacific War's opening, when a small group of American mercenary airmen and ground crew, desperately outnumbered and led by a man (Claire Chennault) who had been vilified and disdained while in the US Army Air Force, found their operations repeatedly crowned with success. Chennault's First Fight covers the first weeks of war in Burma, from mid-December 1941 to the Fall of Rangoon in early March 1942. The focus of the game is on the aerial battles, but the ground campaign is also covered, albeit on a simpler level. Air units represent groups of 6 to 8 aircraft, while ground units are mostly brigades and regiments. The area map stretches from the Indian Frontier to French Indochina and from the Himalayas to south of Rangoon. An interactive turn sequence keeps both players hopping. There are two levels of air combat resolution, basic and advanced. The basic level has up to 3 rounds of air combat that are resolved on a "battle board" that also uses area movement. The advanced combat resolution system uses a hex map with more turns, very similar to the classic AH game Richtofen's War. Air units are differentiated by type. Besides the P-40s flown by the Flying Tigers the Allies take wing with Brewster Buffalos, Hawker Hurricanes, P-36s, SB-2s, and Bristol Blenheims. The Japanese fly Oscar and Nate fighters. The heavy lifting is done by Sally, Ann, and Lily bombers while Dinah recon planes (among the fastest and highest flying prop planes built) lead the way. The Japanese must stike hard and fast and avoid getting sucked into what for them was a side-show. Running up a butcher's bill, or calling in forces badly needed elsewhere in the Emperor's warplan can lead to a lose of face and worse. The Allied player has precious little to waste in this fight, and must make the most of his opponent's weaknesses and mistakes while minimizing his own. Rules cover enhanced reinforcements for both sides, the Vichy, Aces, Amphibious Assaults, the possible intervention of the Japanese Kido Butai (Carrier Air Units) and weather. Plenty of carnage and mayhem!

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Credits

People and publishers

Designers

1
Paul Rohrbaugh

Artists

1
Craig Grando

Publishers

2
Against the Odds LPS, Inc.

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