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Jurassic Jumble box art
Rich game profile

Jurassic Jumble

The object of Jurassic Jumble is to be the first to construct a dinosaur by collecting all nine bone groups of one dinosaur and to swipe a bone off the table. Players trade sets of cards, either all of the same dinosaur (value) or the same type of bone (color). All trades are mad...

Players

3-9

Time

?-?

Age

6+

Weight

1.33

Rating

6.28

Should this hit the table?

Quick read before the metadata.

Jurassic Jumble has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. While there is some level of cooperation required, it is not a major focus of the game. Overall, the game has a good level of player interaction.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Jurassic Jumble has a moderate level of direct confrontation and strategic depth. Players frequently need to be aware of and react to each other's strategies. While there is some level of cooperation required, it is not a major focus of the game. Overall, the game has a good level of player interaction.

Replay value

Jurassic Jumble offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.89.

Luck profile

Jurassic Jumble has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

What ABG knows about this game

The object of Jurassic Jumble is to be the first to construct a dinosaur by collecting all nine bone groups of one dinosaur and to swipe a bone off the table. Players trade sets of cards, either all of the same dinosaur (value) or the same type of bone (color). All trades are made face down, simultaneously. A player may use the Paleontologist card as a wild card to complete a dinosaur, but holding the card causes a penalty if someone else completes their dinosaur first. A Fake Bone card draws a penalty for the player stuck with it at the end of the round. The first person to collect a complete dinosaur takes a plastic bone from the table and then all the other players scramble to pick up a bone as well. There is one fewer bone in play than the number of players. Players get points for collecting a bone even if they didn't complete their dinosaur.

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