ABG All Board Games
Illegal box art
Rich game profile

Illegal

Description ILLEGAL is a crazy, offbeat party game for 5 to 9 players where participants each take on the role of an illegal dealer. The game is accessible to casual as well as expert gamers, and has a mature theme. The rules of ILLEGAL are simple, but the game will challenge you...

Players

5-9

Time

?-?

Age

18+

Weight

1.2

Rating

6.12

Should this hit the table?

Quick read before the metadata.

The game Illegal has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Illegal has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Illegal offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replayability. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Illegal has a strong replayability score of 7.9.

Luck profile

The final luck score for Illegal is 7, indicating a moderate influence of luck. The game has a balanced mix of random elements and player strategy. Randomness, such as dice rolls or card draws, has a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Description ILLEGAL is a crazy, offbeat party game for 5 to 9 players where participants each take on the role of an illegal dealer. The game is accessible to casual as well as expert gamers, and has a mature theme. The rules of ILLEGAL are simple, but the game will challenge your skills in negotiation, misdirection, discretion, charisma, and persuasion. The more you play, the more you will learn to expand and master these skills. Each game lasts about half an hour, and is packed with intense exchanges, interactions and a lot of humour. Launch into this risqué adventure! Dare to become one of these offbeat dealers and get a good laugh with your friends. How to Play ILLEGAL is played in two phases: During the first phase, each player receives a deck of cards prepared by the Game Master (GM). These decks assign each player his dealer role and gives him a good quantity of the corresponding resources. Each player's deck also specifies his buyer role, and he will make every effort during the game to get as many resources as possible of the type he is interested in. These roles are kept secret until the end of the game. Players leave the table and split up into continually changing pairs or groups to negotiate and exchange some of their resources, away from prying eyes. Every three minutes, they return to the table to collect new resources at the docks (from the GM). Then they go again for another three minutes of secret dealing. The second phase, called the Tribunal phase, starts once the players have returned to the table and the GM has run out of resources. At the tribunal, players play the roles of jury members, witnesses, suspects and judges! They openly discuss their suspicions concerning the secret roles assigned to every other player. The GM reveals the suspect cards in pairs representing the dealer and buyer roles assigned to the various players. For each card pair, players have one minute to debate. After one minute, a simultaneous vote is cast, and a suspect is formally accused. Scoring At the end of the game, each player reveals his role pair and acquired resources. He scores one victory point for each resource acquired corresponding to his buyer role, one point for each suspect card accusing him wrongly, thus rewarding him for his skills in misdirection and discretion, but he loses 5 points for each suspect card accurately accusing him, representing 5 years spent in prison. It is very easy to end the game with a 10-year jail sentence if you are insufficiently discreet or are too greedy!

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.