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Moods box art
Rich game profile

Moods

Players take turns reading phrases from phrase cards in the "mood" that they have secretly rolled. Mood examples include "dazed" "zany" "sneaky" and "romantic." The object is for players to vote on which mood is being acted out by using their 4 individual voting chips. Players mo...

Players

3-8

Time

?-?

Age

18+

Weight

1.13

Rating

5.90

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

Moods has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and opportunities for players to improve their tactics over time. The player interaction score is moderate. Moods scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between accessibility and depth. Overall, Moods has a strong replayability score of 7.7.

Luck profile

Moods has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Players take turns reading phrases from phrase cards in the "mood" that they have secretly rolled. Mood examples include "dazed" "zany" "sneaky" and "romantic." The object is for players to vote on which mood is being acted out by using their 4 individual voting chips. Players move around the game board for a guessing the mood correctly and by having other players guess the mood they act out. The winner is the one who reaches the finish space on the game board first. Game includes the following: gameboard, box of 120 phrase cards, 60 mood cards, 32 voting chips, label sheet, 8 colored moon stones, 1 ten-sided die, 1 dice cup, and instructions.

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Type

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