Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
A very simple, ancient Italian card game. It is popular to this day in Italy, Germany, and Scandinavia. It is played with a 40-card deck composed of number and picture cards. There are two of each card (i.e. 20 distinct cards). Each player is dealt a single card. The goal is to a...
Players
2-40
Time
?-?
Age
8+
Weight
1.25
Rating
5.96
Should this hit the table?
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
il cucco has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, il cucco has a strong replayability score of 7.85.
Il Cucco has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
A very simple, ancient Italian card game. It is popular to this day in Italy, Germany, and Scandinavia. It is played with a 40-card deck composed of number and picture cards. There are two of each card (i.e. 20 distinct cards). Each player is dealt a single card. The goal is to avoid holding the lowest valued card at the end of a turn around the table. Each player may exchange cards with the previous player without knowing what the other player holds.
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