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Nope! box art

Nope!

Players

2-6

Time

?-?

Age

7+

Weight

1

Rating

5.85

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.6

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

nope! has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Nope! has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Just say no with this unique Nope Card Game by Ridley's Games. In this game you must try to keep your cards – this is the opposite to some other family games, so be careful! To begin the game, each player is dealt 7 cards and the remainder of the deck is placed in the centre to form the draw pile, then turn over the top card to start the discard pile. The player to the left of the dealer begins by looking at the card on top of the discard pile. The top card tells you how many cards you must discard through its colour and the number: e.g. if it has the number 1 on it, you must discard 1. Note that the numbers on the cards serve no other function in the game. The colour/colours on the top card determine which colour cards you must discard. Some cards will only have 1 colour, others will have 2. If you have the required cards place them down on the draw pile to end your turn. Remember – the card that you place on top will determine the next players go. If you cannot discard the required cards, pick one up from the draw pile (this is good) if you can then put down the cards, place them on the discard pile. If not, declare this to the group by saying “Nope!”. Your turn is now over. There are also wild cards which contain all four colours and can be used to complete any set. In addition the pack contains 3 actions cards: Reset cards which end your go and force the next player to put down any card, Invisible cards which mean the next player must play as normal but refer to the card directly underneath the invisible card, and Nominate cards which mean you can nominate another player by name and declare how man cards they must discard: 1, 2 or 3. This addictive colour-matching contest can be played with 2 or more players and is suitable for 6 years and above. —description from the publisher

Category

1

Mechanism

1

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Credits

Publishers

1
Ridley's Games

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