Table feel
Moderate level of interaction with a mix of direct and strategic confrontation.
THIS GAME HAS BEEN DISCONTINUED. No one knows what has led each of you to this cursed house on the hill, but here you all stand, poised to enter. The previous owner was rumored to have discovered the secrets of the house. Can you recover the fragments of his diary before it’s too...
Players
2-4
Time
?-?
Age
12+
Weight
1.71
Rating
6.00
Should this hit the table?
Moderate level of interaction with a mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a mix of direct and strategic confrontation.
House of Spirits offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. With a final replayability score of 7.8, House of Spirits provides a fresh and engaging experience with room for improvement in strategy over time.
The final luck score for House of Spirits is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the outcome being influenced by both player decisions and luck.
Overview
THIS GAME HAS BEEN DISCONTINUED. No one knows what has led each of you to this cursed house on the hill, but here you all stand, poised to enter. The previous owner was rumored to have discovered the secrets of the house. Can you recover the fragments of his diary before it’s too late? You’ll have to work together but look out for number one while doing so. In House of Spirits, players explore a haunted house together, room by room. Along the way they will draw cards representing weapons and other items to help them survive the various beasts within. Each player gets one action per turn, so he has to balance long term strategy against short term gains. Do you risk taking on that werewolf, hoping to claim points at the risk of precious health, or leave it for someone else to deal with? The ultimate goal of the game is to get more points than any other player. There are numerous ways to do this depending on player strategy, as well as a dash of luck.
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