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Summoner Wars: Guild Dwarves vs Cave Goblins box art
2009 Ranked #1,326

Summoner Wars: Guild Dwarves vs Cave Goblins

Stone fortifications meet a goblin horde in a complete two-faction duel where every destroyed card becomes fuel for the next summon.

Customizable Games Card Game Grid Movement Hand Management Variable Player Powers

Players

2-4

Play time

30 min

Age

9+

Complexity

2.23/5

Rating

7.54

Easier to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 3.8/5

Easier to teach

Replay value 4.5/5

High replayability

Interaction 4.8/5

Highly interactive

Player scaling 2.8/5

Player-count sensitive

Strategic depth 3.8/5

Deep strategy

Player control 3.6/5

More strategic control

Setup time About 5 min
Teach time About 15 min
Recommended edition Summoner Wars: Guild Dwarves vs Cave Goblins – English second printing (2012)
See all 24 specifications

How it plays

How does it play?

Lead a complete Guild Dwarf or Cave Goblin faction deck across a tactical grid, summon troops with magic, roll attacks, and destroy the enemy summoner.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Summoner Wars: Guild Dwarves vs Cave Goblins is a standalone first-edition starter set containing two complete faction decks, a battlefield, dice, wounds, and the rules needed to play. Every card represents a unit, wall, or event, and cards move directly on the grid as armies maneuver around blocked lanes and vulnerable flanks. On a turn, a player summons units by spending magic, moves up to three units, attacks with up to three units by rolling dice, and may discard cards face down to replenish the magic pile. Destroying enemy cards also earns magic, so every casualty changes both the position and the economy. The Guild Dwarves favor sturdy defenders and siege warfare that tears down walls. The Cave Goblins swarm the board with cheap fighters and relentless numbers. Both sides must protect their summoner while creating a path to the opposing leader; destroy that summoner to win. The decks can also mix with compatible first-edition Summoner Wars sets, but this box is complete for an asymmetric two-player duel on its own.

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Videos (1)

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Summoner Wars: Guild Dwarves vs Cave Goblins – English second printing (2012) 2012 English Plaid Hat Games / US

Game and edition data

All specifications (24)

Play and group

Players
2–4
Play time
30 min
Age
9+
Complexity
2.2/5
App
None app Source
Player elimination
No Source
Downtime
Low Source

Practicalities

Setup time
About 5 min Source
Teach time
About 15 min Source
Teardown time
About 5 min Source

Campaign and continuity

Group continuity
Flexible Source
Resettable
Fully Resettable Source
Save system
No formal save system; a duel is played to completion. Source
Consumable components
No consumable components. Source

Edition and product

Optional extras
This starter set is complete for two players; four-player team play requires another compatible first-edition set. Source
Recommended edition
Summoner Wars: Guild Dwarves vs Cave Goblins – English second printing (2012) Source
Language
English
Region
US
Availability
Observed
Current edition
No Source
Box weight
650 g Source
Box dimensions
19.7 × 19.7 × 3.8 cm Source
Consumable components
None. Source
Compatibility
Compatible With Summoner Wars First Edition Faction Decks, Reinforcement Packs, Starter Sets, And Master Sets; Not Mechanically Interchangeable With Second Edition. Source
Credits and catalog connections

Credits

Designers

1
Colby Dauch

Artists

3
J. J. Ariosa David Richards Gary Simpson

Publishers

1
Plaid Hat Games