Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.
Seeing the end of their era, gods of Gaia start the struggle for dominance. In this two-player card game opponents take parts of Lilium, the Lady of the Forest, and Umbra, the Spirit of Darkness, trying to destroy each other. Each side is represented by 3 Summoners with different...
Players
2
Time
?-?
Age
12+
Weight
2.25
Rating
5.74
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction. Limited emphasis on cooperation.
Guilty Gods has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.
The final luck score for Guilty Gods is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the outcome.
Overview
Seeing the end of their era, gods of Gaia start the struggle for dominance. In this two-player card game opponents take parts of Lilium, the Lady of the Forest, and Umbra, the Spirit of Darkness, trying to destroy each other. Each side is represented by 3 Summoners with different abilities. On a players's turn he decides which one of his Summoners to use. Decks consist of creature cards that can be summoned during play and sent to attack opponent or block his offence. Certain creatures may be united into powerful combos. Some special abilities are activated with Divine Seals that have to be accumulated during play. The first player to reduce his opponent's Gnosis Points to zero or to destroy all opponent's creatures wins. Not compatible with Anima card game series.
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