Table feel
Pacal has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Players
2
Time
20-30
Age
12+
Weight
1.67
Rating
6.19
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Pacal has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the game does not emphasize cooperation as much.
Pacal has a high replayability score due to its variability in gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Pacal has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.
King Maya Pacal was born on March 26th 603 A.D. from Mrs. Zuc Kuk. Nobody knows Pacal’s real name. He was called Pacal in many writings in order to show everybody that he was a person because his armor was found after a war and in the Mayan language armor is called Pacal. This king had a throne and he was in charge for over 68 years. Now there has to be a successor, and the players have to build their pyramid. The greatest value has to be upside and the lowest has to be on the base ascendant sorted from left to right. Who’s going to build his pyramid first and will be the new king?
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.