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Gran Gol box art

Gran Gol

Players

2

Time

?-?

Age

8+

Weight

1.4

Rating

6.09

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct confrontation and strategic depth.

Replay value

Gran Gol has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions further enhances the replay value. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Gran Gol has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

OBJECT OF THE GAME Grangol is a simulation of a football match between two teams. The ultimate goal here as in any football match is to score more goals than your opponent! Actions alternate between players.First they attack and then defend using cards. PLAYING THE GAME The player draws a card and gets ready to play a card. In each turn you draw one more card and play one card unless specified otherwise in the text of the card played. The first player is the attacker.If he loses the ball do to a card played by the defender he is in turn defending. There are 5 "Field" cards which represent the playing field in sections (2 areas, 2 three-quarter, 1 midfield). When one player makes a successful action (both attack and defense), this section turns the field immediately in front of her with arrows in his favor, to indicate that this is now in that section of the field. DURATION OF THE GAME The game is divided into two parts, each time ends as soon as you turn the "recovery" card or when a deck is depleted Between the first and the second Half cautions and dismissals will be reset.

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Editions

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Credits

Designers

2
Giacomo Mearelli Pierpaolo Turitto

Publishers

1
Giocofollia

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