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Animalia box art
Rich game profile

Animalia

This game was designed and then published as a contract order from a Swiss insurance company ASSURA SA. It is intended to promote one of their product, ANIMALIA, an insurance for pets and animals. One of the goals set early in the process was to design a "real game", not a mere a...

Players

2-6

Time

?-?

Age

7+

Weight

1.24

Rating

6.19

Should this hit the table?

Quick read before the metadata.

Animalia has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Animalia has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to others' strategies and turns. While there is some level of cooperation required, it is not the main focus of the game.

Replay value

Animalia has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is moderate. Animalia scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Animalia has a strong replayability score of 7.8.

Luck profile

Animalia has a moderate influence of luck. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

This game was designed and then published as a contract order from a Swiss insurance company ASSURA SA. It is intended to promote one of their product, ANIMALIA, an insurance for pets and animals. One of the goals set early in the process was to design a "real game", not a mere advertising product, playable with the whole family. That's how the game ended up being playable for 2 to 6 players, age 7 and up. It's a light card game, which is enjoyable among adults and children alike, the latter ones having a chance of winning thanks to the luck factor induced by card-drawing. "You're determined to be awarded the title of Best Breeder and you have three season to win as many medals as you can with your show animals. But beware, your opponents are all trying to do the same thing and they certainly won't hesitate to use their animals' special powers to spoil your plans. Stay alert, keep an eye on your opponents' animals as well as your own - and see who gets to the top of the medal table!" The players are animal-breeders who compete to present the finest collection of show-animals over the course of 3 seasons and each season is split into 3 phases. In the first phase, players take turns drafting 5 animals into their collection. In the second phase, players compare the elegance of their animals by counting the stars at the top of their cards. Bonuses are awarded to the 2 players with the most elegant animal collections. Medals are awarded in phase 3 at the end of each season. Players earn animal medals for having multiple animals of the same family, or 5 different animals. The breeder with the highest number of medals at the end of the third season is declared the winner!

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

3
Malcolm Braff Bruno Cathala Sébastien Pauchon

Artists

1
Mathieu Leyssenne

Publishers

1
GameWorks SàRL

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