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Gangsters box art

Gangsters

Players

2-5

Time

?-?

Age

12+

Weight

2.49

Rating

6.29

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Gangsters has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to pay attention to and react to each other's strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Gangsters has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. It is relatively easy to learn with a moderate depth of gameplay. Overall, Gangsters has a strong replayability score of 7.77.

Luck profile

Gangsters has a moderate influence of luck. Random elements like dice rolls and card draws play a notable but not exclusive role in determining the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

Players are "bosses" of organized crime in Chicago during the Prohibition era. Rival gangs fight over Speakeasies, Gambling Joints, and Protection Rackets. They try to direct the public into their "stablishmunts", whilst keeping the donut-boys-in-blue out. Using their Racketeers, Thugs and Vamps the players try to obtain joints and make money from the "unsuspecting" public who just happen to walk in to them. The game is fast moving, as each players turn is timed, and has some dire results. For example, when a hit is made the player who was shot gets a soaking (one trigger press only) with the *included* water pistol! There are numerous paths to victory that the players can take with their gang, with the twist that in the five player version one of the players has to play the cops...short-straw anyone?

Editions

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Credits

Designers

2
Don Greenwood Gérard Mathieu

Artists

3
Dave Dobyski Charles Kibler George I. Parrish, Jr.

Publishers

1
The Avalon Hill Game Co

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