Table feel
Moderate level of interaction with a good mix of direct and strategic confrontation.
Fruitoplay is a set collection game with simultaneous card selection that's played over three rounds, with each round lasting seven turns. At the start of the round, create a river of seven "target fruit" cards that correspond to the seven turns. On a turn, each player considers...
Players
2-6
Time
?-?
Age
8+
Weight
1
Rating
7.03
Should this hit the table?
Moderate level of interaction with a good mix of direct and strategic confrontation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of interaction with a good mix of direct and strategic confrontation.
Fruitoplay has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers a moderate level of easiness to learn while providing room for improvement in strategy. Overall, Fruitoplay offers a fresh and engaging experience with good replayability.
Fruitoplay has a moderate influence of luck. Random elements, such as dice rolls or card draws, play a notable but not exclusive role in determining the game outcome. While players have some ability to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game is a balanced mix of luck and strategy, with neither element dominating the gameplay.
Overview
Fruitoplay is a set collection game with simultaneous card selection that's played over three rounds, with each round lasting seven turns. At the start of the round, create a river of seven "target fruit" cards that correspond to the seven turns. On a turn, each player considers the current target fruit card, then chooses and plays a fruit card at the same time. Whoever plays a card of the same color with the smallest difference from the target fruit wins the target. (If no played cards are of the same color as the target card, the card closest in value to the target card wins it. If cards are tied for closest, ignore them.) After seven turns, you add your remaining cards in hand to your collection, separating the types of fruit, then you score points by multiplying the value of the column with the most fruit by the value of the column with the fewest fruit. If you have only one column, then you multiply that value by itself...so you don't necessarily want to win cards! After three rounds, the player with the highest score wins.
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