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Office 21 box art

Office 21

Players

2-5

Time

?-?

Age

8+

Weight

1.45

Rating

6.05

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Office 21 has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game.

Replay value

Office 21 has a high variability gameboard, offering different experiences each time it is played. The availability of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for improvement over time. The player interaction score is average, and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, Office 21 has a strong replayability score of 7.9.

Luck profile

The final luck score for Office 21 is 5.67, indicating a moderate influence of luck on the game outcome. Random elements have a notable but not exclusive impact on the game, and players have some ability to mitigate the effects of luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

In Office 21, players take the role of CEO and try to maximize their profits without going over the governmental set limit of 21K. To win, players must figure out how best to play different characters and their special abilities. Players start with three character cards in hand. On a player's turn, she draws back to three cards in hand, then must play one card without exceeding the 21K limit after activating the power of that character; if she can't play a card without busting 21, she's out of the game. When a player reaches 21K, all other players have one final turn to stop her — but if her profit still remains at 21K, she wins. If no more cards remain in the draw deck, whoever has the highest profit total in their play zone and is still in the game wins. There's also a chance that the player with the lowest profit wins...

Editions

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Credits

Designers

1
Guan Chih Huang

Artists

1
Guan Chih Huang

Publishers

3
Smiling Monster Games Swan Panasia Co., Ltd. Table Friends

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