Table feel
Fork has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
F.O.R.K. (Fox, Owl, Rabbit, Kale) is a 2 to 6-player trick-taking game. The goal of the game is to capture animals or kale in the food chain. In the game, players take turns leading the trick. The active player calls the suit (terrain), and players must follow if they have the ca...
Players
2-6
Time
15-20
Age
8+
Weight
?
Rating
6.09
Should this hit the table?
Fork has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Fork has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Fork has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Fork has a strong replayability score of 7.9.
Fork has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.
Overview
F.O.R.K. (Fox, Owl, Rabbit, Kale) is a 2 to 6-player trick-taking game. The goal of the game is to capture animals or kale in the food chain. In the game, players take turns leading the trick. The active player calls the suit (terrain), and players must follow if they have the cards or play a fox because it is wild. When playing a card, players must play kales face up and everything else face down. After all players have played a card, reveal all cards and resolve from the highest number to the lowest. The player who played the fox can score an owl or rabbit. If the owl survives, it can score a rabbit, and so forth. There can be more than one player scoring a card per trick. When a player has five scorecards, the game ends, and the player with the highest score wins the game. In a six-player game, players are in a team of two. Team is optional in a four-player game. —description from designer
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