Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Feed the Shoggoth is a fast and furious card game, in which players each control a different cult faction, facing a very angry and hungry Shoggoth in the middle of the table. To earn points and win the game, the players attempt to sacrifice Minions from their cult to the Shoggoth...
Players
3-6
Time
30-60
Age
14+
Weight
1.75
Rating
6.63
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Feed the Shoggoth! offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Feed the Shoggoth! has a strong replayability score of 7.9.
Feed the Shoggoth! has a low influence of luck. The game outcome is predominantly determined by random elements like dice rolls or card draws, but players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game has a balanced mix of luck and strategy.
Overview
Feed the Shoggoth is a fast and furious card game, in which players each control a different cult faction, facing a very angry and hungry Shoggoth in the middle of the table. To earn points and win the game, the players attempt to sacrifice Minions from their cult to the Shoggoth (bad news for Minions, but what do you expect when you join an evil cult?). However, the Shoggoth is indiscriminate in who it eats; if you can't feed the Shoggoth on your turn with a Minion, it eats you, and you're out of the game! During your turn, if the Shoggoth is in front of you, you have the ability to sacrifice on Minion from your hand. The other Cult Leaders at the table can attempt to disrupt your sacrifice by casting spells to move the Shoggoth away from you, stealing Minions from your hand, or any one of many dastardly methods (Rival Cult Leaders are insidious that way). If the active player is still able to keep the Shoggoth in front of them during their sacrifice phase, the Minion is gobbled up, the player earns a point token, the Shoggoth moves to the player to the left, and the active player draws back up to their hand limit. The winner is either the first player to reach the victory point goal (determined how many players are participating), or the last player standing. The theme of the game is based on the works of HP Lovecraft; those players who are familiar with either the stories of HPL and/or the Call of Cthulhu role-playing game will recognize many of the names and terms on the cards. However, this isn't yet another game with the name "Cthulhu" tacked on at the end (and in fact, Cthulhu himself never directly makes an appearance in the game). The theme has been interwoven into the game play itself.
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