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Cultists & Cthulhu box art
Rich game profile

Cultists & Cthulhu

It's hard being a cult leader. Your underlings are incompetent, madness is eminent and a good sacrifice is hard to find. If you can avoid your competitors tricks and stave off insanity maybe the stars will align and you will summon an old one. Cultists & Cthulhu is an fast, humor...

Players

2-8

Time

20-35

Age

8+

Weight

1

Rating

5.60

Should this hit the table?

Quick read before the metadata.

Moderate level of player interaction

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.5

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of player interaction

Replay value

Cultists & Cthulhu has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

The final luck score for Cultists & Cthulhu is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, allowing for some strategic decisions to influence the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

It's hard being a cult leader. Your underlings are incompetent, madness is eminent and a good sacrifice is hard to find. If you can avoid your competitors tricks and stave off insanity maybe the stars will align and you will summon an old one. Cultists & Cthulhu is an fast, humorous, "take that" style card game in which you want to complete the Ritual card in front of you. The card has both a Success value and a Ritual value; using Cultists cards, you roll dice to try to meet or exceed the Success value. When you do, you collect the Ritual (and the points). The first player to complete 21 points worth of Rituals is the winner. Sacrifices, Books and other cards can add to your roll, while Tentacle, Insanity, and other cards can take away.

Media

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
William Sininger

Artists

1
Steven Robbins

Publishers

1
Prolific Games

Linked items

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