Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Fate of the Norns: Gulveig is a highly competitive card game themed around the struggle for supremacy involving four clans of nordic gods and mythical giants. Play is simple and quick, based on bidding for a power total against the other players. The game is based on a northern E...
Players
2-4
Time
?-?
Age
6+
Weight
1.67
Rating
6.59
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is significant strategic depth, allowing players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.
Fate of the Norns: Gulveig has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Fate of the Norns: Gulveig is a highly competitive card game themed around the struggle for supremacy involving four clans of nordic gods and mythical giants. Play is simple and quick, based on bidding for a power total against the other players. The game is based on a northern European card game called "Tukstantis". The 4 "clans" have a parallel to classic card "suits" and achieving clan "supremacy" is akin to having a suit being "trump". Cards are dealt to each player, and then players bid for the three treasure cards in the center of the table. The highest bidder receives those cards. A trick is led, and players must follow suit if they are able. If not, they may play a card of another clan, but the combat strength is reduced. Advanced rules: - Certain cards can be swapped out for others that add another dimension to play - Players can be dealt "roles" which grant them access to 2 "powers": one activated if they lose the high bid, and another if they win the bid. The powers range from forced card exchanges to card value shifts. In 2016 the base game comes bundled with the "Dwarven Kingdom" expansion (PNH0301).
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.