Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Player-count sensitive
Light strategy
More strategic control
How it plays
How does it play?
Recruit heroes, acquire constructs, defeat monsters, and master Fate events in a compact stand-alone Ascension set that also expands the original game.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Ascension: Return of the Fallen is a sixty-five-card stand-alone deck-building game for one or two players and an expansion that raises the original Ascension set to as many as six. Each player begins with a small deck of Apprentices and Militia, then plays an entire hand to generate Runes and Power. Runes recruit heroes and constructs from the changing center row; Power defeats monsters for immediate rewards and Honor. Acquired cards enter the discard pile and cycle back into later hands, so every purchase shapes the engine a player will draw. Constructs remain in play to build lasting faction combinations, while banishing weak cards can make a deck faster and more reliable. Return of the Fallen introduces Fate effects that trigger as soon as certain cards enter the center row, forcing both players to react to a world that can change between turns. The game ends when the shared Honor pool is exhausted, and earned Honor plus card values determine the winner. A solo variant provides a compact race against the Fallen, while combination rules preserve the full multiplayer Ascension experience.