ABG All Board Games
Element: Silver box art
Rich game profile

Element: Silver

Element: Silver builds upon Element by adding silver stones that function as a fifth element as well as three additional modes of play: Lightning, Wood, and Metal. Each version requires unique thinking, tactics, and philosophy to win.

Players

2-4

Time

30-60

Age

14+

Weight

2.2

Rating

7.59

Should this hit the table?

Quick read before the metadata.

The game Silver has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies and turns frequently. There is a low emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 3.8

Scales well

Strategy 4.6

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game Silver has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to others' strategies and turns frequently. There is a low emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Silver has a high variability gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game offers deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering depth without being overly complex. Overall, Silver has a strong replayability score of 7.7.

Luck profile

The final luck score for the board game element Silver is 5.33. The game has a moderate randomness impact, with random elements playing a notable but not exclusive role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the outcome.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Mike Richie

Artists

1
Grant Wilson

Publishers

1
Rather Dashing Games

Linked items

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