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Dust Tactics: Core Rulebook box art
Rich game profile

Dust Tactics: Core Rulebook

Another Earth. A different 1947. The Second World War has raged for nearly a decade and its grip has spread to every continent on the planet. War has advanced swiftly and strangely in the Dust universe through the application of Alien VK technology — a limitless source of energy...

Players

2-4

Time

?-?

Age

?+

Weight

3

Rating

7.07

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

The Dust Tactics: Core Rulebook has a high replayability score of 7.9 out of 10. It offers a great degree of variability in each playthrough with its variable setups and random elements. The presence of expansions adds new content and gameplay elements, enhancing the overall experience. The game also provides deep strategic possibilities and room for improvement over time. It scales well with different player counts and offers an engaging experience for all. While it may not be the easiest game to learn, it still offers a good balance between easiness and depth.

Luck profile

The final luck score for Dust Tactics: Core Rulebook is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Another Earth. A different 1947. The Second World War has raged for nearly a decade and its grip has spread to every continent on the planet. War has advanced swiftly and strangely in the Dust universe through the application of Alien VK technology — a limitless source of energy in its simplest form, and an unthinkable weapon in the wrong hands. Out of the mind of Paolo Parente comes the world of Dust, a world where tanks have evolved into powerful combat walkers, where rocket troops take to the skies and the latest laser cannon, phasers, and Tesla weapons rule. For the first time, Dust Tactics is available as a stand-alone rulebook! The rulebook is a 112 page full-colour hardback book contains everything that you need to know to play Dust Tactics, with clearly illustrated rules examples, platoon organisations, special rules and missions.

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Editions

Versions and regional releases

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Files and documents

Rules, aids, translations

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Commerce mapping

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Credits

People and publishers

Designers

3
Andrew Haught Phil Yates Olivier Zamfirescu

Publishers

1
Battlefront Miniatures Ltd