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Tide of Iron box art
2007 Ranked #1,398

Tide of Iron

Every squad activation spends precious time. Coordinate infantry, armor, and command support across a modular battlefield before the mission clock runs out.

Wargames World War II Action Points Hexagon Grid Modular Board

Players

2-4

Play time

120 min

Age

12+

Complexity

3.45/5

Rating

7.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.8/5

High replayability

Interaction 5.0/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.6/5

Deep strategy

Player control 4.1/5

More strategic control

Setup time About 30 min
Teach time About 45 min
Table footprint Very Large
Recommended edition Tide of Iron – Fantasy Flight Games English edition (2007)
See all 24 specifications

How it plays

How does it play?

Command American and German squads, tanks, and support weapons across modular World War II battlefields where objectives matter as much as firepower.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Tide of Iron is a scenario-driven tactical wargame set in Western Europe during 1944 and 1945. Players build infantry squads from individual figures, deploy tanks and support weapons, and assemble a battlefield from large double-sided hex boards plus terrain overlays. Each scenario defines the map, forces, round limit, objectives, reinforcements, and special rules. During the action phase, sides alternate activating units to advance, concentrate fire, move and fire, assault, prepare opportunity fire, or use scenario actions. Range, line of sight, cover, armor, suppression, and combined fire make position and timing decisive, while command cards turn earned command into artillery, air support, leadership, and battlefield surprises. The status phase refreshes exhausted forces and advances the clock, so simply destroying units rarely replaces the need to seize ground. Six core scenarios support two competing sides and can divide each army between teammates. The result is a detailed miniature-and-hex battle system that combines cinematic dice resolution with demanding decisions about activation order, fire support, and mission tempo.

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Videos (1)

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Photos (4)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
Tide of Iron – Fantasy Flight Games English edition (2007) 2007 English Fantasy Flight Games / US

Game and edition data

All specifications (24)

Play and group

Players
2–4
Play time
120 min
Age
12+
Complexity
3.5/5
App
None app Source
Player elimination
No Source

Practicalities

Setup time
About 30 min Source
Teach time
About 45 min Source
Teardown time
About 25 min Source
Table footprint
Very Large Source

Campaign and continuity

Resettable
Fully Resettable Source
Save system
No formal save system; photograph the battlefield, round track, unit status, command areas, and hands to pause a scenario. Source
Scenarios
6.0000 scenarios Source
Consumable components
No consumable components. Source

Edition and product

Optional extras
Designed around two competing sides; three or four players divide the armies into team commands. Source
Recommended edition
Tide of Iron – Fantasy Flight Games English edition (2007) Source
Language
English
Region
US
Availability
Observed
Current edition
No Source
Box weight
4155 g Source
Box dimensions
59.7 × 29.5 × 10.2 cm Source
Consumable components
None. Source
Compatibility
Original Fantasy Flight Games English Core Set; Tide Of Iron: Next Wave Is A Later Reimplementation And Product Line. Source
Credits and catalog connections

Credits

Designers

3
John Goodenough Corey Konieczka Christian T. Petersen

Artists

4
Michael Komarck Kurt Miller Scott Nicely Brian Schomburg

Publishers

1
Fantasy Flight Games

Linked items

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