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Donner Dinner Party box art

Donner Dinner Party

Players

4-10

Time

30-60

Age

12+

Weight

1.2

Rating

6.27

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with frequent interaction, but limited emphasis on cooperation.

Replay value

Donner Dinner Party has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time and the game scales well with different numbers of players. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

The final luck score for Donner Dinner Party is 5.333. The game has a low randomness impact, with random elements playing a minimal role in determining the outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning, resulting in a high strategic mitigation rating. The game has a balanced mix of luck and strategy, with both factors influencing the outcome. Overall, Donner Dinner Party falls in the middle of the luck spectrum, providing players with a fair balance of luck and skill.

Overview

Donner Dinner Party is a rowdy game of frontier cannibalism! Who's safe when there are cannibals hiding among you? That's the question at the heart of this fast-paced game of social deduction in which cannibals and pioneers face off in a fight for survival. Set in the winter of 1846, players are members of the ill-fated Donner Party wagon train, stranded atop a mountain with no food. Who will avoid becoming tonight's dinner and make it off the mountain alive? And who are the suspicious scoundrels hungry for human flesh? In more detail, Donner Dinner Party is a social deduction game in which players are either pioneer or cannibal. Each player has equipment as well, and sometimes that will help you survive — unless of course you're a cannibal, in which case you might want to play dumb about what you have. The party goes hunting regularly to try to survive, and the cannibals will try to thwart these efforts since they really prefer the taste of human flesh. In the end, if the number of cannibals equals the number of pioneers, the cannibals win; if the pioneers survive seven weeks without this happening, then they win instead.

Editions

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Credits

Designers

1
Forrest-Pruzan Creative

Artists

1
James Bennett

Publishers

1
Chronicle Books

Linked items

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