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Discover India box art

Discover India

Players

2-5

Time

30-45

Age

8+

Weight

1.73

Rating

5.49

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, high frequency of interaction, and limited emphasis on cooperation.

Replay value

Discover India has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Discover India has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From the box: The players as part of a tourist group, travel through this fascinating country and discover different cultures, traditions and sights. They visit temples and animal parks and experience the bright and colorful diversity of the land. Tile by tile they collect various symbols to build a pattern called Kolam and the player who creates the longest sequences of these symbols recieve the most victory points.

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Günter Cornett Peer Sylvester

Artists

2
Martin Hoffmann Claus Stephan

Publishers

1
Queen Games

Linked items

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