Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Roll a mutable tackle pool, fish increasingly dangerous depths, and decide whether each grotesque catch should be eaten, sold, or mounted before regret overwhelms you.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Push Your Luck
Choose whether to secure current gains or risk them for a larger reward.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Market
Buy and sell through a shared supply whose availability or prices can change.
Re-rolling and Locking
Keep selected dice and reroll the remainder to pursue a desired result.
Read the full game description
Deep Regrets is an unfortunate fishing game about ambition, mutation, and what waits below. Each day, roll tackle dice and choose whether to head to sea or work the port. Deeper decks hold more valuable—and more horrifying—fish, but difficult catches demand better rolls and invite costly regret. Caught fish can be eaten for immediate effects, sold for gear, or mounted for end-game value. Regret increases madness, expanding your dice pool while also making it possible to lose your most prized specimen. Competitive, solo, and cooperative campaign play all build stories from the same push-your-luck question: how much of yourself will you trade for one more impossible catch?