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Crows box art
Rich game profile

Crows

Crows are smart, but they have a weakness for shiny objects. You have a shiny object. The problem is, so do your friends. There are too many shiny objects and too few crows! Players take turns placing tiles and then positioning their shiny objects to attract the most crows. Crows...

Players

2-4

Time

?-?

Age

10+

Weight

1.9

Rating

6.36

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Crows has a high variability gameboard, with different experiences offered each time it is played. The expansions available add new content and gameplay elements, enhancing the replay value. The game also provides deep strategic possibilities and room for players to improve their tactics. The player interaction score is moderate, and the game scales well with different numbers of players. It has a moderate easiness to learn score, making it accessible to a wide range of players. Overall, Crows has a strong replayability score of 7.85 out of 10.

Luck profile

The final luck score for Crows is 5.67, indicating a moderate influence of luck on the game outcome. Random elements, such as dice rolls or card draws, have a notable but not exclusive impact on the game. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Crows are smart, but they have a weakness for shiny objects. You have a shiny object. The problem is, so do your friends. There are too many shiny objects and too few crows! Players take turns placing tiles and then positioning their shiny objects to attract the most crows. Crows flock to the shiny objects based on simple rules. It’s going to take some wits if you’re going to attract the most birds! When all tiles have been placed, the player who has attracted the most crows wins. This was one of Valley Games' 2010 Essen releases. Crows is #7 in the Valley Games Modern Line

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