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Tyler Sigman's Crows box art

Tyler Sigman's Crows

Players

2-4

Time

15-45

Age

10+

Weight

1.86

Rating

7.36

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation, with high interaction frequency and low emphasis on cooperation.

Replay value

The game has a high degree of variability, with multiple paths to victory and variable setups. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to discover new tactics and strategies over time. The game scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Tyler Sigman's Crows is 6. The game has a notable but not exclusive impact of random elements on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with the game outcome primarily determined by player strategy and decisions, but with luck playing a significant role as well.

Overview

Tyler Sigman's Crows is a competitive tile placement game where every player takes on the role of an Outcast Mage in the world of Tessandor. A once-in-a-lifetime event is causing the crows of the Obsidian Wastes to give off mana that can be collected in magical stones. Players score points by enticing crows to flock to their totem (their shiny object). This can potentially create murders of crows, which then disperse throughout the ever changing map keeping the strategic gameplay tense and diverse.

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Credits

Designers

2
David Gerrard Tyler Sigman

Artists

1
Justin Hillgrove

Publishers

1
Junk Spirit Games

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