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Crazier Eights box art

Crazier Eights

Players

2-4

Time

?-?

Age

10+

Weight

1

Rating

6.43

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to each other's actions frequently, but cooperation is not a major focus.

Replay value

Crazier Eights has a high variability gameboard, offering different experiences each time it is played. The expansions available add new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Crazier Eights has a good replayability score of 7.7.

Luck profile

Crazier Eights has a moderate level of luck. Random elements such as card draws play a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with both factors influencing the outcome. Overall, Crazier Eights offers a fair balance between luck and player agency.

Overview

A shedding card game. Players take turns drawing a card, discarding a card, and playing a card for an effect. The first player with zero cards wins. Unlike the original Crazy Eights game, every card can have a unique effect on the game. The characters and card effects incorporate fantasy elements, such as a Dragon card and a Death card (which destroys characters and castles).

Media

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Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
James Wallace Gray

Publishers

1
Recoculous

Linked items

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