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Gods' Gambit box art

Gods' Gambit

Players

2-6

Time

?-?

Age

?+

Weight

1.54

Rating

6.27

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Gods' Gambit offers a high level of variability in each playthrough with a diverse gameboard and multiple paths to victory. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Gods' Gambit has a solid replayability score of 7.9.

Luck profile

Gods' Gambit has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Gods' Gambit, players represent fallen gods who must solve problems in the world and perform good acts to be allowed to return to the High Heavens. By playing a card from your hand of either the same color (same location) or the same value (same trouble) as on the playing table, you clear one of the quests bestowed upon you. When one player has rid himself of all of the cards (quests) in his hand, or when a certain period of time has passed (when you've drawn four special cards from the draw deck), that round ends. The player who rid himself of cards gets closer to the High Heavens, but those with cards remaining are pushed away even further. The gods can also use their faithful servants for their own purposes. They can help their masters to do away with surplus quests, or cause trouble for the other gods by imposing more quests on them. However, take care when you do this because all such acts remain in memory as bad karma. If you manage to complete all of your quests, your accumulated bad karma will be ignored, but if you fail and have quests remaining, they will become a heavy burden. You will need to determine when to silently do your chores and when to use your servants to increase your chances of success.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

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Credits

Designers

1
Seiji Kanai

Artists

1
Kouji Ogata

Publishers

4
Analog Games Arclight Games Japanime Games Switch Games

Linked items

No linked items imported yet.