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Coppertwaddle box art

Coppertwaddle

Players

2

Time

?-?

Age

10+

Weight

1.92

Rating

5.65

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Coppertwaddle has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, there is limited emphasis on cooperation in the game.

Replay value

Coppertwaddle has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Coppertwaddle has a moderate level of randomness impact, where random elements have minimal influence on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Two players compete to populate their playing area (DOMAIN) with EIGHT personality cards (THRELMS), four of a NOBLE type and four of a PEASANT type. This they accomplish by playing Threlms from their hands or by robbing from their opponent. Additional card types and abilities on some of the Threlms can be utilized to disrupt your opponent's play whilst bolstering your own.

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Editions

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Credits

Designers

1
Tony Boydell

Artists

2
Nadia Marrocco Judy Stevens

Publishers

1
Surprised Stare Games Ltd

Linked items

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