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Composition box art
Rich game profile

Composition

Composition is a word spelling, card-drafting game that puts the player in the role of a maestro! Players compose words to earn roses and ultimately gain Ovations and Award cards. Whichever player has the most of these cards at the end of the game wins. Each round a number of car...

Players

2-5

Time

30-60

Age

8+

Weight

1.5

Rating

8.70

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

Catan offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The expansions available also add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Catan has a strong replayability score of 7.86.

Luck profile

The final luck score for Catan is 5.67. The game has a moderate impact of randomness, with random elements like dice rolls influencing the outcome. However, players have a substantial ability to mitigate luck through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

What ABG knows about this game

Composition is a word spelling, card-drafting game that puts the player in the role of a maestro! Players compose words to earn roses and ultimately gain Ovations and Award cards. Whichever player has the most of these cards at the end of the game wins. Each round a number of cards are laid out on the center of the table, with the maestro holding the baton choosing from the selection first. From these, players can choose between two face-down crescendo cards, face up note cards that are free to take, and the ghost note: a wild card that may be played as any letter! Players also might be able to purchase an Ovation card if they have enough roses! Once all available cards are selected, players conduct a performance (spell a word). Players resolve abilities on cards, earn roses and potentially Awards, and a new round begins! Sometimes players will uncover tomato cards that can mix the game up, so be sure to read them aloud and make sure their effects aren't getting thrown at you! Some cards also have symbols, which when paired with identical symbols earn the player bonus roses or letter cards. As players earn Ovation cards, more note cards are revealed in the draft, leading to bigger words and more chaos!

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Commerce mapping

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Credits

People and publishers

Designers

1
Matthew Hocker

Artists

2
Olivia Raum Becky Titus

Publishers

1
Coo' Games

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