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In The City: Origins box art

In The City: Origins

Players

2-5

Time

45-60

Age

9+

Weight

2

Rating

5.87

Fit

Teach 2.9

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high interaction frequency but low emphasis on cooperation.

Replay value

In the City: Origins has a high replayability score due to its strong variability in the gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the game offers a rewarding and engaging experience.

Luck profile

In the City: Origins has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome, allowing players to make strategic decisions to mitigate the effects of luck. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, In the City: Origins strikes a good balance between luck and strategy, providing an engaging and strategic gameplay experience.

Overview

The king has died! To save the city from usurpers, you must use guile, stealth, and cunning to outwit your enemies. Shifting alliances, unreliable partners, and devious opponents all complicate your path to the throne. Manipulate aristocrats, generals, and ignoble citizenry as you seize the crown and save your city. In the drafting-style game In the City: Origins for 2-5 players. Each player starts with a leader card (different every game 20 in all in the base set) and each turn they recruit a person from the city square. This gets them victory points, influence to recruit bigger and better people, the ability to manipulate the cards you are recruiting, and the ability to interfere with you opponents. The game is over when 2 out of the 7 columns in the city square are empty. At the end of the game, the victory points are totaled and the winner is the player with the most. The winner of the game becomes the new King of the city. As such, the people you recruit have a certain amount of sway in choosing the new king so those with more sway are worth more victory points. For example, an aristocrat is worth more victory points then a hired digger. Each leader is named after a position of importance or power showing that they would want to take the throne.

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Editions

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Credits

Designers

1
Duncan Davis

Publishers

1
Sherwood Games

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