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Completto box art
Rich game profile

Completto

In Completto, each player tries to create an ascending row of 22 tiles. Unfortunately, the tiles — numbered 1 to 100 — start out face down on the playing area and are revealed only one at a time while you play, and you're likely to find that no gap to place the tile that you've j...

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

6.59

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Completto offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to discover new tactics and strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is moderate. Overall, Completto has a solid replayability score of 7.8.

Luck profile

The final luck score for Completto is 5.67. The game has a moderate impact of randomness, with random elements playing a notable but not exclusive role in determining the outcome. Players have a substantial ability to mitigate randomness through strategic decisions and planning. The game has a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

What ABG knows about this game

In Completto, each player tries to create an ascending row of 22 tiles. Unfortunately, the tiles — numbered 1 to 100 — start out face down on the playing area and are revealed only one at a time while you play, and you're likely to find that no gap to place the tile that you've just drawn. What do you do now? Whoever first creates an ascending row of 22 tiles wins! Concerning gameplay feeling there is a similiarity to Rack-O.

Category

1

Mechanism

1

Type

1

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