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Bold box art

Bold

Players

2-4

Time

10-30

Age

7+

Weight

1

Rating

5.83

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Bold has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Bold offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a good balance between easiness and depth. Overall, Bold has a strong replayability score of 7.9.

Luck profile

Bold has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Are you a risk taker? How well do you trust your memory? Do you believe in luck? In the card game BOLD, you're trying to match cards that show three kinds of containers that vary in color, size, and pattern. Can you remember where the matches are? And will you be willing to put your points where your memory is? Shuffle the cards, then place them face down in a grid formation. The first player reveals two cards. Do the containers match in type, color, size, or pattern? If yes, that's a pair! Now comes a test of your mettle: Will you take your points and run, or will you gamble them by flipping another card and hoping it shares a feature with the first two? The game becomes more intense as it goes on and you remember more!

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Credits

Designers

1
Jack Hanauer

Publishers

2
Mattel, Inc. Sanrio

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