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Bobbidi Boom box art

Bobbidi Boom

Players

3-5

Time

20-30

Age

8+

Weight

1.6

Rating

6.25

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Bobbidi Boom has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation in the game.

Replay value

Bobbidi Boom has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a fresh and engaging experience each time it is played.

Luck profile

Bobbidi Boom has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

Every year, witches from all over the world attend the ancient ritual. Gathered around the only cauldron, they add weird ingredients to the smoking mixture to brew mighty potions. But be careful! One ingredient too many, and the cauldron will explode! In Bobbidi Boom, players start with a deck of ordinary ingredients, and on their turn they can choose to either reveal the top card of their deck or pass: If you pass, you exit from the round taking low risks and thus low rewards; if you reveal a card, you stay in play...unless you revealed the third ingredient of the same kind on the table! In this case, the cauldron explodes and you are out of the round. The remaining players keep playing — revealing ingredients or passing — until all players but one are gone. At the end of the round, starting from the last man standing, each player adds a new card to their deck, with the players who made the cauldron explode taking the worst cards available. Cards gained during rounds represent special Ingredients with both a point value and a special effect that will spice things up. At the end of the game, player count their points and the witch with the most points wins!

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Editions

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Credits

Designers

2
Guido Albini Martino Chiacchiera

Artists

2
Elena Giannetti Tommaso Ronda

Publishers

1
Fever Games

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