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Beppo Der Bock box art
Rich game profile

Beppo Der Bock

Each player controls a wooden figure and tries to reach the last space of the track. However, the buck Beppo, represented by a wooden piece as well, is resting in the fields and should not be disturbed... On his turn, a player places Beppo on a powerful magnet, then sends a small...

Players

2-4

Time

?-?

Age

5+

Weight

1.12

Rating

5.85

Should this hit the table?

Quick read before the metadata.

Beppo der Bock has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.9

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Beppo der Bock has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Beppo der Bock has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Beppo der Bock has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game outcome is balanced between luck and strategy.

Overview

What ABG knows about this game

Each player controls a wooden figure and tries to reach the last space of the track. However, the buck Beppo, represented by a wooden piece as well, is resting in the fields and should not be disturbed... On his turn, a player places Beppo on a powerful magnet, then sends a small metallic ball in its direction. If he meets them, Beppo will kick the players' figures away (sending them back to the start of the track), and the place where he arrives on the board determines how far the active player moves his pawn.

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