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Kissenschlacht box art
Rich game profile

Kissenschlacht

The "game board" is set up in the box - four poles are put in the corners which have plateaus on them. Each player gets a catapult (seesaw-style), four actual fluffy pillows and three cardboard figurines of their color. The active player puts a pillow on his/her catapult and trie...

Players

2-4

Time

?-?

Age

4+

Weight

1

Rating

5.96

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.3

Teaching signal

Replay 3.8

High replayability

Interaction 3.2

Low interaction

Scaling 3.5

Scales well

Strategy 4.5

Deep strategy

Control 2.0

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

The game offers a high level of variability in gameplay, with multiple paths to victory and random elements. The expansions available add new content and gameplay elements, enhancing the replay value. There is deep strategic depth, allowing players to discover new tactics and strategies over time. The game scales well with different numbers of players and maintains its appeal and balance. It is moderately easy to learn, providing a good balance between accessibility and depth. Overall, kissenschlacht has a strong replayability score of 7.6.

Luck profile

The final luck score for Kissenschlacht is 4. The game has a low randomness impact, as the outcome is not predominantly determined by random elements like dice rolls or card draws. Players have substantial ability to mitigate randomness through strategic decisions and planning, indicating a high strategic mitigation rating. The game is heavily dependent on luck, with little influence from player strategy, resulting in a low luck dependence rating. Overall, Kissenschlacht strikes a balanced mix of luck and strategy.

Overview

What ABG knows about this game

The "game board" is set up in the box - four poles are put in the corners which have plateaus on them. Each player gets a catapult (seesaw-style), four actual fluffy pillows and three cardboard figurines of their color. The active player puts a pillow on his/her catapult and tries to lob it into the box. If successful, he/she may put one figurines on one of the plateaus. If one of these is shot down, he/she takes it back and also takes one pillow out of the box. The first player to get all four pillows into the box is the winner.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Liesbeth Bos

Artists

1
Barbara Stachuletz

Publishers

4
AMIGO Asmodee Gigamic Lautapelit.fi

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