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Assault On The Castle box art
Rich game profile

Assault On The Castle

In Assault the Castle, players are fierce medieval Lords who want to destroy opponents’ castles by using fearsome siege machines. At the beginning of the game, players, by using cards, physically build their own castles upon a special basement mat. With regards to the building ph...

Players

2-5

Time

15-30

Age

6+

Weight

1

Rating

6.34

Should this hit the table?

Quick read before the metadata.

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.

Replay value

Assault on the Castle has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

Assault on the Castle has a moderate level of luck involved. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game's outcome is balanced between luck and strategy, with neither element dominating. Overall, Assault on the Castle offers a good mix of luck and strategy for players.

Overview

What ABG knows about this game

In Assault the Castle, players are fierce medieval Lords who want to destroy opponents’ castles by using fearsome siege machines. At the beginning of the game, players, by using cards, physically build their own castles upon a special basement mat. With regards to the building phase, there actually are no limits, as long as the castles can stand properly. During the game, players turn-by-turn draw siege cards that activate siege machines. In such cases, players will throw cards against their opponents castles, to make them fall. The last standing castle wins the game! —description from the publisher

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Editions

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Credits

People and publishers

Designers

2
Roberta Marchetta Giovanni Spadaro

Artists

1
Valentina Moscon

Publishers

1
Giochi Uniti

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