Table feel
Antigua has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is not a strong emphasis on cooperation in the game.
Antigua in the year 1717: It is rumoured that the wild pirate Black Sam has hidden all the gold he captured when boarding the Whydah on the "islands in the wind." Only two men survived when the ship afterwards ran aground on a reef near Cape Cod. Black Sam took the map with him t...
Players
2-4
Time
?-?
Age
9+
Weight
1.78
Rating
5.73
Should this hit the table?
Antigua has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is not a strong emphasis on cooperation in the game.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Antigua has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is not a strong emphasis on cooperation in the game.
Antigua has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements. The game provides deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Antigua has a strong replayability score of 7.9.
Antigua has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Overview
Antigua in the year 1717: It is rumoured that the wild pirate Black Sam has hidden all the gold he captured when boarding the Whydah on the "islands in the wind." Only two men survived when the ship afterwards ran aground on a reef near Cape Cod. Black Sam took the map with him to his watery grave – but perhaps the surviving navigator can help to find the treasure by locating the exact position of the islands. Is Antigua one of them? GAMEPLAY: Players start with a ship and its crew. Each player during his/er turn uses the actions provided by the crewmen of the ship. Each player may have a maximum of 4 crewmen. Each crewman has an action that may change during the game, thanks to the officer mechanism. A player, by using the officer, may change the crewmen available actions and thus change the gameplay for all players. The purpose of the game is to discover islands with treasure (with the help of the crew's Navigator), or while traveling, clash with other players and steal their treasure. CREW MEN: Kanonier: one kanonier crewman draws a card from the crew deck and adds its attack to the battle with a +1 bonus. Two kanoniers add +2 bonus Offizier: changes the crewmen actions and then is discarded from the ship's crew. Navigator: reveals a sea card your ship is on. If it is an island, gain a crew card from the deck for its treasure value and then discard the Navigator. Steuermann: one Steuermann moves your ship twice. Two move your ship three times. Maat: one Maat hires two new crewmen. Two hires three new crewmen. (if you have more than 4 crewmen, you must discard down to four). GAME END: The game ends when the biggest part of the sea has been discovered (how big is this part varies, according to the number of players), or when a pre-defined number of battles has happened and the winner is the player with the most treasures.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.