Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead a Meiji-era zaibatsu, hire workers, modernize factories, supply regional markets, and time consolidations to earn the Emperor’s favor.
Core mechanisms
Key systems that shape the decisions players make.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Open Drafting
Select cards or items from a shared face-up display.
Income
Receive recurring resources according to your position, assets, or development.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
End Game Bonuses
Earn additional points for meeting conditions evaluated when the game ends.
Read the full game description
Choose a worker to take one of nine industrial actions, building factories, producing goods, fulfilling contracts, mining coal, advancing technology, and expanding rail and shipping infrastructure. Selling into Japan’s regions creates a tense area-majority contest, while each consolidation converts your position into income and lets you commit to a scoring path. This reimagined edition sharpens the economic decisions around building a modern industrial conglomerate.