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7 Rounds box art
Rich game profile

7 Rounds

In 7 Rounds you try to collect the most points in 7 rounds. During the entire game, every player has 4 cards in their hand. Improve these cards by taking new cards from the draw pile and playing cards or steal the best cards from your opponent. Every card contains a special effec...

Players

2-5

Time

?-?

Age

8+

Weight

1

Rating

5.63

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

7 Rounds has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

7 Rounds has a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In 7 Rounds you try to collect the most points in 7 rounds. During the entire game, every player has 4 cards in their hand. Improve these cards by taking new cards from the draw pile and playing cards or steal the best cards from your opponent. Every card contains a special effect that can work in your advantage, but you can lose your cards as well! Additionally, every card has a special effect that can turn the game completely. Try to have the most points in your hand at the end of the game. During the 7 rounds, you take a card from the draw pile and you play a card. Every card contains a unique effect that can turn the game upside down. Steal cards from your opponent, or make every player discard two of their highest cards when they have more than 18 points! The player with the most points after 7 rounds wins the game. —description from the publisher

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Thomas Balk

Artists

1
Martijn Haddering

Publishers

1
White Goblin Games

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