Table feel
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
"Everyone wants to get rid of his cards, and the best way to do so is to play 'in the gap' because then you immediately take an extra turn. Play again into the gap and again — and bang, you've finished. It's that simple!" Habe fertig ("I'm Done") includes cards from 1 to 11 in si...
Players
2-4
Time
?-?
Age
8+
Weight
1
Rating
5.82
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.
habe fertig has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.
Habe Fertig has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome, but player decisions and strategy also have an influence.
Overview
"Everyone wants to get rid of his cards, and the best way to do so is to play 'in the gap' because then you immediately take an extra turn. Play again into the gap and again — and bang, you've finished. It's that simple!" Habe fertig ("I'm Done") includes cards from 1 to 11 in six colors; each card also shows 0-4 stars. Each player receives twelve cards, then places two cards aside. Two cards from the draw pile are revealed to form two discard piles. A player can play a card by matching its color or number to the topmost card on one of the discard piles. Alternatively, he can play a card with a value that's between the numbers of the topmost cards – that is, in the gap – in a color that's not visible. If he does this, he takes another turn and can play another card. If a player can't play, he must draw a card from the draw pile. If the two discard piles have no gap at the start of a player's turn, he reveals a card from the draw pile and places it on one of the discard piles, possibly creating a large gap by doing so... Whoever empties his hand first scores positive points equal to the number of stars on the cards he set aside; everyone else scores negative points for the number of stars on their remaining cards.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.