ABG All Board Games
Habe Fertig box art
Rich game profile

Habe Fertig

"Everyone wants to get rid of his cards, and the best way to do so is to play 'in the gap' because then you immediately take an extra turn. Play again into the gap and again — and bang, you've finished. It's that simple!" Habe fertig ("I'm Done") includes cards from 1 to 11 in si...

Players

2-4

Time

?-?

Age

8+

Weight

1

Rating

5.82

Should this hit the table?

Quick read before the metadata.

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction. Limited emphasis on cooperation.

Replay value

habe fertig has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

Habe Fertig has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, the game still relies on a balanced mix of luck and strategy. Overall, luck plays a significant role in determining the game outcome, but player decisions and strategy also have an influence.

Overview

What ABG knows about this game

"Everyone wants to get rid of his cards, and the best way to do so is to play 'in the gap' because then you immediately take an extra turn. Play again into the gap and again — and bang, you've finished. It's that simple!" Habe fertig ("I'm Done") includes cards from 1 to 11 in six colors; each card also shows 0-4 stars. Each player receives twelve cards, then places two cards aside. Two cards from the draw pile are revealed to form two discard piles. A player can play a card by matching its color or number to the topmost card on one of the discard piles. Alternatively, he can play a card with a value that's between the numbers of the topmost cards – that is, in the gap – in a color that's not visible. If he does this, he takes another turn and can play another card. If a player can't play, he must draw a card from the draw pile. If the two discard piles have no gap at the start of a player's turn, he reveals a card from the draw pile and places it on one of the discard piles, possibly creating a large gap by doing so... Whoever empties his hand first scores positive points equal to the number of stars on the cards he set aside; everyone else scores negative points for the number of stars on their remaining cards.

Media

Images and visual references

Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.

No media imported yet.

Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

1
Steffen Benndorf

Artists

2
Oliver Freudenreich Sandra Freudenreich

Publishers

1
Nürnberger-Spielkarten-Verlag

Linked items

Graph expansion queue

Related games and expansions help build a connected catalog around every title.

No linked items imported yet.