Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-7
Time
?-?
Age
7+
Weight
1.28
Rating
5.63
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
The game 5 alive has a high variability gameboard, good expansions available, deep strategic possibilities, moderate player interaction, good scalability, and is moderately easy to learn. This results in a high replayability score of 7.9.
The final luck score for 5 Alive is 7.33, indicating a moderate influence of luck in the game. Random elements have minimal impact, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Theme 5 Alive is an abstract card-playing game. Goal Each player starts with 5 lives. The winner is the last player to have any lives left. Gameplay Each player in turn plays a card from their hand. 'Normal' cards have a face value, and the aim is not to play a card that takes the running total above 21. If you do, you lose a life. If you manage to play the last card from your hand without taking the total above 21, then every other player loses a life. As well as 'normal' cards, there is also a variety of 'wild' cards that perform special actions, like resetting the running total, skipping the next player, reversing the direction of play or causing other players to draw extra cards. Components 108 cards & instructions Re-implemented by: Boom-O
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