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18fl box art
Rich game profile

18fl

18FL -- Railroads to Paradise Designer's intro from manual: 18FL is an 18xx game set in Florida. 18FL is a small 18xx game, in the style of Mark Derrick’s “one-state” games 18GA and 18AL, and is intended as a change from the more robust 18xx games often played. It is my hope that...

Players

2-4

Time

?-?

Age

12+

Weight

3.62

Rating

7.09

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 4.0

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game 18fl has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. It offers a fresh experience each time it is played and allows players to improve their strategies over time. The game also adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers enough depth to keep players engaged.

Luck profile

The final luck score for 18fl is 8, indicating a low influence of luck. While there are some random elements in the game, such as card draws and dice rolls, they do not predominantly determine the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

18FL -- Railroads to Paradise Designer's intro from manual: 18FL is an 18xx game set in Florida. 18FL is a small 18xx game, in the style of Mark Derrick’s “one-state” games 18GA and 18AL, and is intended as a change from the more robust 18xx games often played. It is my hope that it may serve effectively as a “teaching game” as well, allowing new players a relatively benign introduction to the 18xx family of games.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

1
David G. D. Hecht

Publishers

3
(Web published) Deep Thought Games, LLC Golden Spike Games

Linked items

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