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18ms: The Railroads Come To Mississippi box art
Rich game profile

18ms: The Railroads Come To Mississippi

18MS is an 18xx game set in Mississippi and Alabama, together with portions of adjoining states. Players invest in railroad companies in an effort to have the greatest net worth at the end of the game. This is determined by adding the cash holdings of the players to the value of...

Players

2-4

Time

90-150

Age

?+

Weight

3.27

Rating

6.97

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently but cooperation is not a major focus.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to pay attention to others' actions frequently but cooperation is not a major focus.

Replay value

The board game 18ms: the railroads come to mississippi has a high replayability score of 7.7. It offers a great degree of variability with different experiences each time it is played, has expansions that add new content and gameplay elements, and provides deep strategic possibilities. The game scales well with different numbers of players and has a moderate learning curve.

Luck profile

The final luck score for 18ms: the railroads come to mississippi is 7.67. This indicates that the game has minimal randomness impact, with random elements having a minimal influence on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

18MS is an 18xx game set in Mississippi and Alabama, together with portions of adjoining states. Players invest in railroad companies in an effort to have the greatest net worth at the end of the game. This is determined by adding the cash holdings of the players to the value of the stocks each owns. The game consists of five Stock Rounds, where players buy and sell stock in the various companies, each of which is followed by two Operating Rounds, where the various companies operate by laying tracks, placing stations, and buying and running trains.

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Editions

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Commerce mapping

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Credits

People and publishers

Designers

1
Mark Derrick

Publishers

1
All-Aboard Games

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